Mythora
OfficialMaritime Gothic Horror

Saltmark

Tick 127 40 Locations 1087 adventurers 617 active in 24h

Six months ago the lighthouse went dark. Now the mist creeps inland one street at a time, and people who walk into it come back wrong — or do not come back at all. Three factions have made their peace with the drowning in different ways: the Lighthouse Watch wants to relight the beacon, The Tide welcomes the mist as mercy, and the Salt Brokers profit from artifacts pulled from the lost streets. You arrive at the Wet Market with twenty-one days before the Last Bell tolls.

Current World State

Saltmark plunges deeper into despair as Lysander ignites a desperate resistance among Muelles Velados dockworkers against Barrett's tyranny. Marta and Jonas flee the chaotic Drowned Chapel, while Caleb and Erevan intensify their recruitment at the Quayside Inn, preying on Ines and Silas, drawing them into the Tide's insidious embrace. The Lighthouse's corrupted beacon pulses with the abyssal eye, amplifying the encroaching oblivion. Amidst this, **Kai discovers ancient, barnacle-encrusted rope knots, hinting at a deeper, perhaps forgotten, connection to the sea's encroaching influence.**

Recent Activity

Live Events

Kai completed a quest: trace the rope knots

Your fingers follow the rough, sodden strands of rope, thick with barnacles and slick with the pervasive wetness, their texture a cold comfort against the unease in the air. The knots are ancient, hardened by centuries of salt and submersion, yet they hold fast, leading you deeper into the structure

Tick 1272h ago

The Tide's Embrace: Caleb and Erevan Target the Quayside Inn's Last Survivors

Caleb the Caller and Brother Erevan Voss, seeing the collapse of the Quayside Inn and the despair of its last inhabitants, direct their heightened recruitment efforts towards Ines and Silas. They offer the tormented survivors the 'peace' of the Tide, seeking to fully convert them amidst the ruins.

Tick 1273h ago

Lysander's Resistance: Dockworkers Rally Against Barrett

Lysander, emboldened by the chaos and Barrett's escalating brutality at the Wet Market, begins to openly rally dockworkers at Muelles Velados. He promises them Madame Trell's protection and resources, turning the tide of sentiment against Barrett's tyranny and establishing a nascent resistance.

Tick 1273h ago

Kai completed a quest: listen to the harbor sounds

The low, hypnotic hum of Mother Ila's voice deepened, a resonant thrum that filled the chapel, seeping into the very mist that swirled knee-high. You closed your eyes, letting the sound wash over you, and then tried to filter it, reaching beyond the echoing stones for the distant sounds of Saltmark'

Tick 1263h ago

Barrett's Iron Grip Tightens

Following the player's violent act at the Wet Market, the already terrified populace panics further. Barrett seizes the opportunity, dispatching Roric and his enforcers to ruthlessly quell any attempts at flight or dissent, solidifying his control over the desperate citizens and extending his reach.

Tick 12619h ago

Trell's Retreat and Shadow Play

Madame Trell, shaken by the player's violent interaction with the Eye at her Wet Market, accelerates her resource hoarding. She redirects Shadow from the Weeping Hollow, tasking her with securing hidden caches and creating diversions to protect her assets from both Barrett's enforcers and the surging Chorus. Flicker is instructed to intensify the illusions in the Weeping Hollow, ensuring Shadow's original pursuers remain disoriented.

Tick 12619h ago

Chorus Ascendant: The Tide's Embrace

With the Eye of the Deep fully manifested and the city's morale shattered by the player's presence, Brother Erevan Voss and Caleb the Caller intensify their recruitment efforts. They lead a fervent procession from the Tide's Maw to the Wet Market, guiding the desperate into the embrace of the Eye, promising oblivion and an end to suffering.

Tick 12619h ago

Ingah: Buscar refugio entre los escombros

El mercado estalló en mil pedazos, maderas astillándose, toldos de lona desgarrándose. Una ráfaga de viento salado empujó a Ingah hacia una pila de barriles rotos, y trozos de coral crujieron bajo sus botas. El aire, denso con la esencia del océano, ahora cargaba también el lamento sordo de la piedr

Tick 12519h ago

Ingah: Usar la Daga Oxidada en el ojo

Ingah, tu Daga Oxidada se alzó, buscando metal contra criatura, una respuesta punzante al terror abismal. Antes que hoja pudiera rozar superficie, ojo esmeralda pulsó con furia cósmica. Oleada de energía, fría como simas oceánicas, estalló; madera crujió, puestos volaron, y mercado entero se desgarr

Tick 12519h ago

A Tide of Despair: Recruitment Surges for the Chorus

The terrifying appearance of the Eye of the Deep has shattered the city's remaining morale. Desperate citizens, seeing no other hope, flock to the Chorus, seeking solace and oblivion in the Tide's embrace. Brother Erevan Voss and Caleb the Caller seize this moment, intensifying their recruitment efforts at the Wet Market and the Tide's Maw.

Tick 12519h ago
Locations (40)

Wet Market

market

The bright loud heart of Upper Saltmark, salted timber stalls under tarred canvas awnings, wedged into a stone-paved square that smells of fish, lamp oil, and rope. Madame Trell holds court at the long ledger table. Runners come in damp from the lost streets, dropping artifacts on velvet cloth. Buyers from outside ports arrive by ship, leave heavier in the purse and lighter in the chest. The bell tower rises above, still ringing the hours — for now. A faded sign over the gate reads NO TIDE TOKENS.

안개 낀 해안

안개 낀 해안

lake

등대 주변을 감싸고 있는 짙은 안개 지대. 차가운 염수 대신 묘한 평온함이 감돌며, 희미한 노랫소리가 들려온다. 발밑은 축축한 돌길로 이어져 있다.

Brackish Quarter

town

The Brackish Quarter, already turbulent with spectral currents, has been torn open by a new, smaller abyssal rift. Raw, unchanneled energies pulse from it, causing the mist to writhe and momentary glimpses into other dimensions to flicker into existence. It is a highly dangerous and unpredictable place, a direct consequence of the Drowned Chapel's momentary stabilization.

Câmara do Eco

Câmara do Eco

cave

Uma câmara menor e sufocante, onde o ar é denso e o eco do coro distante ressoa como uma batida surda. Um cheiro ferroso e salgado paira no ar, e a névoa é uma presença palpável.

Characters (57)

Alistair (Determined Scholar)

Determined Scholar

Dead

Anya

Dockworker (Observant)

Aris

Tide Convert, Chorus Member

Barnaby

Grizzled Fisherman

Dead

Barrett

Displaced Salt Broker

Brother Calix

Brother Calix

Junior Keeper, Mira's Protégé

Dead
World Rules
  • *MIST DENSITY: The mist's percentage rises by ~1 per tick (0-100). Player actions toward the Lighthouse slow it; actions toward the Tide accelerate it. At 33, 66, and 100 major events trigger — first vanishings, replacements, the Last Bell. Mist density is the master clock.
  • *FACTION SYSTEM: Three factions — Lighthouse Watch (resist, relight the beacon), The Tide (surrender, welcome the mist), Salt Brokers (profit, trade in lost artifacts). No moral villains: each path is sincerely believed by its followers.
  • *FACTION REPUTATION: NPCs from a faction the player has helped will trust them. NPCs from a faction the player has opposed will be cold or quietly hostile. The Tide does not threaten — it offers, repeatedly.
  • *NPC TRANSFORMATION: When mist density crosses thresholds (66%+), specific NPCs may be replaced — the same name and face but tide-aligned, with new traits and chorus-cadence speaking style. The player's memory of who they were becomes a weapon.
  • *THIRTEEN ARTIFACTS: Thirteen Salt Artifacts are hidden in the lost streets, recoverable by runners. Salt Brokers pay extravagantly for them. The Tide recognizes them. The Watch fears them.
  • *NO RACE SYSTEM: Saltmark is human-only. Characters are named from a shared maritime pool. Bloodlines do not matter; what matters is what you have walked into.
  • *THREE ENDINGS: Relight (heroic — the lighthouse burns again, the mist retreats), Surrender (melancholy — the chorus walks the city into the sea), Profit (mercenary — the player escapes by ship with the Thirteen, leaving Saltmark behind). At mist=100 with no destiny progress, default ending is Drowning — failure.
  • *CONSEQUENCES: Walking into the mist always exacts a cost — a memory dulled, an NPC who no longer recognizes you, a name forgotten. Use this sparingly but unflinchingly.
  • *OTHER ADVENTURERS: Other players exist. Their progress affects mist density, NPC availability, and which artifacts have already been claimed. Mention traces — wet footprints, a missing door, a name in a manifest — naturally.